LEAGUE
MANUAL

manual.doc

Keene Cal Ripken Baseball Association

Policy Manual

Revised April 30, 2003

 

·  Team Composition

 

Senior League

 

1.     Rosters must consist of a minimum of 12 and no more than 13 players. Rosters of 12 players may not contain more than six players that are 12 years old.  No team may have more than six 11 year olds or two 10 year olds. Teams must contain two 10 year olds.  Each team may draft a thirteenth player, which can be a seventh 12 year old or an 11 year old that does not break the above roster limitations (March 1998).

 

2.     If a team loses a player during the first half of the season and that team’s roster drops below 12 players, that team must choose a player from Junior League to bring their roster back to 12.  If the team loses a player during the second half of the season, it may pick up player/players from the Junior League on a game-by-game basis. When players are drafted up from the Junior League, the above roster limitations apply.

 

3.     Temporary roster shortages (when a team has fewer than ten players) may be filled by first notifying the Senior League Commissioner, then notifying the Junior League Commissioner who will assist the Senior League manager in his selection.  Junior League players will not be available if they have a game scheduled the same day as the Senior League game.  Players will be available to Senior League on a first come first serve basis.  No nine-year-olds may be used as substitutes in the Senior League.  Players who requested to stay in the Junior League may not be used to fill shortages (March 1999).

 

Junior League

 

1.     A Junior League team roster will contain a minimum of one nine year-old, rosters must consist of a minimum of 12 and no more than 13 players.  All eligible players not selected for Junior or Senior League’s will be placed in the Rookie League.

 

2.     If a team loses a player during the first half of the season and that team’s roster drops below 12 players, that team must choose a player from the Rookie League to bring their roster back to 12.  If a team loses a player during the second half of the season, it may pick up player/players from the Rookie League on a game-by-game basis.  When players are drafted up from the Rookie League, the above roster limitations apply.

 

3.     Temporary roster shortages (when a team has fewer than ten players) may be filled by first notifying the Junior League Commissioner, then notifying the Rookie League Commissioner who will assist the Junior League manager in his selection.  Rookie League players will not be available if they have a game scheduled the same day as a Junior League game. Players will be available on a first come first serve basis.


Rookie League

 

1.     Roster size will be determined on an annual basis.

 

2.      Temporary roster shortages (when a team has fewer than ten players) may be filled by first notifying the Rookie League Commissioner, then notifying the Pee - Wee League Commissioner who will assist the Rookie League manager in his selection from available Pee - Wee League players. Pee - Wee league players will not be available if the have a game scheduled the same day as a Rookie League game.

 

Pee - Wee League

 

     Roster size will be determined on an annual basis. Teams will consist of seven year-olds, and at the option of the parents/guardian, six year-olds who have played a year of tee ball.  (Jan. 2003)

 

Tee Ball

 

Roster size will be determined on an annual basis. Teams will consist of five (Jan. 2002) and six year-olds.

 

·  Drafting Rules

 

Senior League

 

1. Teams will draft in the reverse order of their prior year’s finish with the exception of league reorganization. In the case of reorganization, the Board of Directors will establish an order of draft for that season.

 

2. Ten, eleven and twelve-year-olds, not currently on a roster, must attend at least one of the scheduled tryouts to be eligible for the Senior League draft. Children of Senior League managers do not have to tryout. The Board may grant medical exceptions.

 

            3. Ten year-old players who request to remain in Junior League or who refuse to play-up after being

            drafted into the Senior League are ineligible to play on a post-season tournament team for the current

            year.  They may play in the Junior League and/or the Summer League.  (May 2001)

 

4. All teams will draft until they have ten players and then they will discontinue drafting until all other teams have filled to ten players. Teams will then resuming drafting until all teams fill their rosters to 12 or 13 players.

 

5. Children and grandchildren of managers (only) are automatically placed on the manager’s team (at the manager’s option), before the start of the draft  (January 1998).

 

6. Eligible brothers/sisters of players on a team will automatically be placed on that team’s roster at the option of the coach before the draft starts. If the manager does not use this option before the draft, the player will be eligible to be drafted by any other team. However, it is strongly recommended that managers make every effort to keep qualified siblings on the same team.

7.  If a player drafted has an eligible brother/sister in the draft, the siblings may be added to the roster immediately at the option of the coach.

 


8.  Teams may not draft a player that did not attend at least one of the scheduled tryouts except for the following situation: Players that move within league boundaries after the scheduled tryout

Dates may be drafted to a Senior League team (before the team’s eighth game) should a roster opening occur. Each manager with a roster opening must be made aware of the player and a tryout will be scheduled so the player can be evaluated. Player selection will be determined by order of the draft.

 

9.  Returning coaches only may be present at the draft with the team manager.

 

Junior League

 

1. Teams will draft in the reverse order of their prior year’s finish.

 

2. All nine-year-olds that register must attend at least one of the scheduled tryouts to be eligible for the draft, if more than one tryout is held.

 

3. All teams will draft until they have 10 players and then they will discontinue drafting until all other teams have filled to 10 players. All teams will then resume drafting (in reverse order of prior year’s finish) until all players have been drafted.

 

4. A maximum of up to two children and grandchildren of manager’s (only) are automatically placed on the manager’s team (at the manager’s option) before the start of the draft. Children of managers (only) do not have to tryout for the Junior League (January 1998).

 

5.  One coach may be named before the start of the draft.  Coach’s children may be added to the team’s roster before the start of the draft, as long as roster age limitations are not violated AND the number of automatically placed players does not exceed two players.  If applicable, when the number of automatically placed players exceeds two players, the Board will decide the draft position of the Coach’s child, which will subsequently determine the draft position surrendered by the drafting team to obtain the Coach’s child. If the Coach has multiple children, the highest draft position will determine the draft position surrendered, hence standard sibling draft rules apply (March 1998).

 

6.  All ten, eleven, and twelve year olds that were on a Junior League roster the previous season and were eligible for the Senior League draft this year, but were not selected for a Senior League team, will be returned to their Junior League team’s roster for the present season. All other ten, eleven and twelve year olds will be placed in the Junior League draft.

 

7.  Eligible brothers/sisters of players on a team will be automatically placed on that teams roster at the option of the coach before the draft starts. If the manager does not use this option before the draft, the player will be eligible to be drafted by any other team. However, it is strongly recommended that managers make every effort to keep qualified siblings on the same team.

 


8. If a player drafted has an eligible brother/sister in the draft the sibling may be added to the roster immediately at the option of the coach.

9. Once the remaining number of roster openings (to 12) equals the remaining number of undrafted eleven and twelve year olds, these players must be drafted to fill the rosters.

 

10. Any 10, 11 or 12 year old player who does not attend at least one of the scheduled tryouts OR who chooses to stay in Junior League cannot return OR be re-drafted to the previous year’s Junior League Team. (Children of Managers only are excepted from this rule)  (March 1999).

 

Rookie League

 

1. The draft policy will be reviewed each year.

 

2. The order of the draft will be determined by lottery on or before draft night. Draft order will be reversed from the selected number on the even rounds of the draft. Example: Draft order 1-9 for round 1, 9-1 for round 2, etc.

 

3. Children and grandchildren of managers and (one) assistant manager can be automatically placed on the manager’s team (at the manager’s option) before the start of the draft (January 1998).

 

4. All teams will draft until they have 10 players and then they will discontinue drafting until all other teams have filled to 10 players. All teams will then resume drafting until all players have been drafted.

 

5. If a player drafted has an eligible brother/sister in the draft, the sibling will be added to the roster immediately.

 

6. Any 9-year-old player who does not attend at least one of the scheduled tryouts OR who chooses to stay in Rookie League cannot return OR be re-drafted to the previous year’s Rookie League Team. (Children of Managers only are exempted from this rule)  (March 1999).

 

Pee Wee League

 

1. Draft order will be determined by lottery. Draft order will be reversed from the selected number on the even rounds of the draft.

·      Example:           Draft order 1-19 for round 1, 19-1 for round 2, etc.

 

2. All teams will draft until they have 10 players and then they will discontinue drafting until all other teams have filled to 10 players. All teams will then resume drafting until all players have been drafted.


 

3. Children and grandchildren of managers and (two) assistant managers can be automatically placed on the manager’s team (at the manager’s option) before the start of the draft (January 1998).

 

4. Brothers/sisters of players already on a team will be automatically placed on the brothers or sister’s team before the start of the draft.

 

 

 

 

Tee Ball

 

1. There will be no T-ball draft. The commissioner will assign players to teams.

 

*Note: Requests to be Re-drafted

 

If a player requests to be re-drafted, for the purpose of being reassigned to another team, that player’s parents, at the discretion of the League Commission and President, may be required to meet with the Board personally, to explain the specific reason to remove their child from the team. The Board will review all the circumstances and render a decision based on what is best for the player and the league.

 

 

·  Playing Rules – 2003

 

   Senior League (playing rules 2003)

 

The Official Cal Ripken Division of Babe Ruth Rules and Regulations will apply, except as noted by the Senior League Playing Rules detailed below:

 

1.  A player (either a starter or substitute) may re-enter once after having been previously removed, provided that:

The returning player does not appear at bat sooner than he/she would have if he/she had not been replaced. For example, nine or more players on the returning players team must bat before the returning player can bat again. Additionally, the substitute must have fulfilled his/her minimum playing time in the field before the starter can re-enter.

 

2.  All available players at the game must play a minimum of two consecutive complete innings in the field and must bat at least once in a regulation game (5 1/2 innings). Any team that violates this rule will forfeit the game. Coaches will agree on the approach to be taken with players arriving after the start of the game. The only exception to this rule is the EH rule below.  (Sept 2001)

 

3.  The extra-hitter rule will be in effect for all games, regular season and play-offs.  If a player remains at EH for the entire game, he/she cannot EH during the following game.  If the player does not EH for the entire game, he must complete two consecutive innings in the field and bat at least once in a regulation game (5 1/2 innings).  Any team that violates this rule will forfeit the game.  If the EH takes a position in the field, he/she retains the same spot in the batting order.  (March 2000, emended Sept 2001)

 

4.  In instances where the umpire feels that a serious injury has occurred, play will stop immediately until after the injured player is attended to.

 

5.  Balks will not be called.

 

6.  No inning shall start after 7:30 p.m. through May 12 and 7:45 p.m. May 13 and thereafter.  Determine the watch to be used as official time before the start of the game.  The last out of the previous inning is the start time for the next inning.

 

7.  Tie games will be resumed from the point at which the game was stopped, with all appropriate pitching limitations (both game and current week) and substitution rules continuing for the game being resumed.

 

8.  Straps must be worn on all batting helmets.  Borrow straps or helmets from the opposing team if necessary to keep the game moving.   One-size-fits-all Helmet types do not require straps (Nov. 2002).

 

9.  Bambino Field may be used for the same day completion of tie* games halted due to darkness subject to the following guidelines:

a. The field must be available within a length of time mutually agreed upon by the two managers and the home plate umpire.

b. Completion may not take place between games of a double-header.

c. If two games are tied, the earlier suspended game will be scheduled on the field first. If the games are suspended at the same time, the game on Mike Rogers field will be schedule on the field first.

d. Game completions are subject to an 8:30 p.m. curfew.

e. Once the game has been moved and play resumed, the KCRBA board will not entertain any protest regarding that resumption.

 

10.  Players may serve as base coaches provided that they wear a helmet while on the field.

 

            *See Babe Ruth rule-book for the definition of a “tie” game.

 

   Junior League (playing rules 2003)

 

The Official Cal Ripken Division of Babe Ruth Rules and Regulations will apply, except as noted by the Keene Cal Ripken Baseball Association Junior League Playing Rules detailed below.

 

1.  No steals of home plate are allowed, either directly or as a result of steal attempts to second or third base. Players may not advance beyond third base on overthrows that result from attempts to throw out runners attempting to steal second or third base.

 

2.  No scoring on passed balls or wild pitches.

 

3.  A rotating batting order will be used.

 

4.  No more than eight runs per inning can be scored until the first inning started after 7:15 p.m. through May 12 and 7:30 p.m. May 13 and thereafter.

 

5.  In instances where the umpire feels that a serious injury has occurred, play will stop immediately until after the injured player has been attended to.

 

6.  No inning shall start after 7:30 p.m. through May 12 and 7:45 p.m. May 13 and thereafter.  Determine the watch to be used as official time before the start of the game. Note: the last out of the previous inning is the start time for the next inning.  Games played on weekends will have the same time limitations as weekday games, for example, batting order restrictions will be removed 1 1/2 hours after the start of the game.

           

7.  Forfeits -Teams short of players shall forfeit the game and the score will be recorded as 1-0 in the home team's scorebook.   The game will be played by loaning players to the team short players, but the score will not count due to the forfeit.

 

8.  If a team has nine players and loses one to injury during the game, that team must complete the game with eight players.

 

9.  A maximum of six warm-up pitches are allowed to start an inning.

 

10.  When there are two outs, a manager may remove the catcher as a base-runner and substitute another runner to allow the catcher to get his/her gear on.

 

11. Pitching Rules will be the same as the pitching rules in the Cal Ripken Division Rules and Regulations 0.06, with the exception that NO PITCHER may pitch more than three innings in any one game.

 

12. Twelve year olds (League age) are not permitted to pitch.

 

13. Players must be put in the field by the 3rd inning and must play for at least two consecutive innings in the field.

 

14. No balks will be called.

 

15. Intentional walks are not allowed.

 

16. Tie games that must be resumed to determine a playoff position will start from the point at which the game was stopped. All appropriate pitching limitations (both game and current week) and substitution rules continue for the game being resumed.

 

17. Straps must be worn on all batting helmets, borrow straps or helmets from the team you are playing if necessary to keep the game moving.   One-size-fits-all Helmet types do not require straps (Nov. 2002).

 

     Rookie League (playing rules 2003)

 

The Official Cal Ripken Division of Babe Ruth Rules and Regulations will apply, except as noted by the Keene Cal Ripken Baseball Association Rookie League Playing Rules detailed below.

 

1.  No stealing, but bunting is allowed.  Razzing is not allowed.

 

2.  A rotating batting order will be used. An eight run scoring limit will be in effect

in innings one and two, a five run scoring limit per inning will be in effect during innings three and four. The eight run limit returns for the fifth inning. There is no scoring limit for the first inning started after 7: 15 p.m. through May 12 and 7:30 p.m. May 13 and thereafter or in the last inning, whichever comes first.

 

3.  Coaches will pitch (from the rubber) the first two innings of each game (to their own team), then players will pitch the next two innings (to the opposing team). Coaches will pitch the fifth and sixth innings (if they are played). Players may only pitch two innings per week and one inning per game.

 

4.  Ten players will play in the field (one fields as pitcher), after each pitch, the adult pitcher should not be involved in the play.  The tenth player in the field will be a fourth outfielder. All four outfielders must be positioned in the outfield and may not be used as a "short-fielder" or as an additional infielder.

 

5.  Coaches pitch to their own team, but don't field the position.  Players fielding the pitcher's mound must stay within 3 feet of either side of the rubber until the ball is hit by the batter.

 

6.  When the coach is pitching each batter receives 6 pitches or gets three swinging strikes, whichever comes first. Note that a foul ball on the 3rd swing that occurs on the 3rd, 4th or 5th pitch is not an out, but it is an out on the 6th pitch. When the players pitch, regular balls and strikes will be called.

 

7.  Every player must play at least two innings in the field and must play in the field by the third inning.

 

8.  In instances where coaches or an umpire feels that a serious injury has occurred, play will stop immediately until after the injured player has been attended to.

 

9.  No inning shall start after 7:30 p.m. through May 12 and 7:45 p.m. on May 13 and thereafter.  Determine the watch to be used as official time before the start of the game.  Note: the last out of the previous inning is the start time for the next inning. Games played on weekends will have the same time limitations as weekday games, for example, batting order restrictions will be removed 1 1/2 hours after the start of the game after May 13.

 

10.  Forfeits should be avoided since games can be played with 8 players. Teams unable to field 8 players will forfeit the game and the score will be recorded as 1-0 in the home team's scorebook.  The game will be played by loaning players to the team short players, but the score will not count due to the forfeit.

 

11.  Coaches will decide when to call the game in case of rain once the game has begun.  If lightning is seen nearby, play should be halted until the threat of lightning has ended.  (Note: only the League President can call off games before they start).

 

12.   Play stops as soon as an infielder has possession of the ball in the infield.  Runners more than halfway to the next base may continue to that base at their own risk.  Players less than halfway must return to the previous base (at no risk).

13.  One coach may be on the field to provide defensive direction. When the players are pitching, the team that is batting will provide a coach to stand behind the catcher to get passed balls back into play.

 

14.  When there are two outs, a manager may remove the catcher as a base-runner and substitute another runner to allow the catcher to get his/her gear on.

 

15.  Straps must be worn on all batting helmets, borrow straps or helmets from the team you are playing if necessary to keep the game moving.  One-size-fits-all Helmet types do not require straps (Nov. 2002).

 

16.  Only one base is allowed on an over1hrow and there will only be one "overthrow" per play. Runners advance at their own risk on overthrows (they are not awarded the base unless the throw has gone out of play).

 

     PeeWee League (playing rules 2003)

 

Pitching

1.  Adults will pitch the whole season to the players.

 

2.  Pitching should be from no closer than 6 (six) feet in front of the pitcher's rubber. Underhand pitching is discouraged but allowed.

 

3.  The fielder at the pitcher's mound should be positioned slightly behind and a few feet to the side of the coach that is pitching.

 

Batting

1.  A rotating batting order will be used, i.e. all players bat, whether playing in the field or not.

 

2.  All players will come to bat during both the first inning and the second inning.

 

3.  Starting in the third inning, each team will bat 9 batters or until the third out per inning, whichever comes first. This batting rotation will run through the end of the game.

 

4.  Each batter will get 6 pitches during the first and second innings, from the third through the sixth innings each batter gets 6 pitches or three swinging strikes (fouls do not count as strikes, but they do count as one of the six pitches).

 

5.  When the last batter is up in each inning, the play ends when the ball is caught in the air, or thrown to a base to which a runner can advance (the throw doesn't have to be caught).

 

6.  Each team will announce when the last batter is up in each inning.

 

 

General

1.  Scores and standings will NOT be kept in the Pee Wee League.

 

2.  All players must play in the field by the second inning and with a roster of 12 or less players should not sit out more than one inning per game.

 

3.  Each team will field ten players: four infielders, four outfielders (all to be in the outfield) a pitcher and a catcher.  A coach should be placed behind the catcher to retrieve passed balls in order to speed up the game.

 

4.  There is no stealing, no bunting and no razzing of the other team.

 

5.  No inning shall start after 7:30 p.m. until May 17 and 7:45 p.m. May 18 and thereafter. Determine the official watch to be used before the start of the game.  Note: the last out of the previous inning is the start time for the next inning.

           

6.  Play stops and the ball is dead when a player appears to be injured.

 

7.  Games can be played with as few as 7 players.   If a team has less than 7 players and nobody from the other team wants to play for the team short players, the game will be rescheduled.  There will not be any forfeits.

 

8.  Coaches will determine whether to stop a game if it starts to rain during the game. (Note: only the League President can call off games before they start).

 

9.  Foul territory is from the first and third base lines to the out-of- bounds line.

 

10.  Fly balls caught out-of-bounds will be ruled foul and out of play.

 

11.  Runners may not advance on overthrows, once an attempt to make a play at a base has been made, all runners abide by rule # 12.

 

12.  Runners that are more than half way to the next base when a play has been attempted will be allowed to advance to the next base unless they have been forced or declared out, runners less than half way will return to the previous base at no risk.

 

13.  Straps must be worn on all batting helmets, borrow straps or helmets from the team you are playing if necessary to keep the game moving.

 

*Each team is responsible for providing one umpire for each game.

 

    TeeBall (playing rules 2003)

 

1. Rosters will consist of approximately 12 players.

 

2.  All players will play in the field each inning.  Teams will field a pitcher, catcher, 5 infielders and 5 outfielders.  Three coaches may direct the players in the field.  Fielders should be rotated between the infield and outfield during each game.   A "second base" coach is encouraged to help runners find second base.

 

3.  Each team will bat al1 of their players each inning (even if the defensive team completes three or more putouts).

 

4. Once a throw is made to a base, runners will stop at the base they are closest to when the throw arrives near the base.

 

5. No score will be kept, only a count of the number of batters that have hit and number of innings played.

 

6.  Games will last no more than 4 innings, however, no inning shall start after 7:00 PM.  Specify the watch to be used as official time before the start of the game.   Note: the last batter of the previous inning is the start time for the next inning.

 

7. Straps must be worm on all batting helmets, borrow straps or helmets from the team you are playing if necessary to keep the game moving.

 

 

   Tee Ball League Safety/Playing Guidelines -2003

 

1.  The offensive team's coach should place the ball on the tee. Catchers must stand behind the offensive team's coach until after the batter has hit the ball.

 

2.  Only one bat should be out of the bat bag at a time. There is no swinging a bat while "on deck"

 

3. Runners coming into home plate should tag the tee with their hand to avoid tripping over the tee.

 

4. All catchers, batters and base-runners must wear a helmet with a strap.

 

5. Make sure that “bench areas” are set back from the playing area.

 

6.  Coaches may assist batters if they are having difficulty hitting the ball.  There are no strikeouts in TeeBall.  All batters hit until they put the ball in play.

           

7.  Please make sure to teach players to drop rather than “throw” their bat after they hit the ball. 

 

 

·  Playoffs

 

Senior League

 

1.     All 8 teams will compete in a two-division round robin playoff format. The seeding determined on regular season records are as follows: Division A for Teams finishing 1-3 -5-8, Division B for Teams finishing 2-4-6-7.

 

2.     Each Team plays a minimum of three games.

 

3.     Teams with best record from each round robin Division will play in a championship game.

 

4.     Tie breakers for regular season positions will be decided as follows:

·      Head to head record with tied team(s).

·      Overall record versus teams finishing ahead in standings.

·      Runs allowed versus tied teams.

·      Runs allowed entire season.

 

 

 

 

5.     Coin toss will be used to determine playoff position if required. Tie breakers for round robin playoff results will be decided as follows:

·      Head to head record with tied teams(s).

·      Runs allowed versus tied teams.

·      Runs allowed in tournament.

·      Runs scored in tournament.

·      Coin toss will be used if required.

 

6.     Home team will be determined by highest seeded position for all games.

 

7.     Trophies will be awarded to the top 2 teams from the playoffs.

 

8.     All playoff games are to be played to completion.

 

Junior League

 

1.     All teams will compete in a single elimination playoff format. The team will be determined based on their regular season record.

 

2.     Tie breakers will be decided as follows:

·      Head to head record with tied team(s).

·      Head to head versus teams finishing ahead in the standings.

·      Runs allowed versus tied teams.

·      Coin toss will be used to determine playoff position if required.

 

3.     Home team will be determined by highest seeded position for all games.

 

4.     Trophies will be awarded to the top 4 teams.

 

5.     All playoff games must be played to completion.

 

Rookie League

 

1.     All teams will compete in a single elimination playoff format. The teams will be determined based on the regular season record.

 

2.     Tie breakers - same as Junior League.

3.     Home team will be determined by highest seeded position for all games.

 

4.     Trophies will be awarded to the top 4 teams from the playoffs.

 

5.     Third and fourth place finishers will be determined as follows:

·      Results of head to head league play.

·      Regular season record.

6.     All playoff games must be played to completion.

 

Pee Wee League and Tee Ball

 

1.     No records will be kept and no playoffs in these leagues.

 

 

·  Tournament Teams

 

· Managers

1.     Candidates should submit a Manager’s application if league commissioner does not have one on

hand.  Applicants must be a head coach/manager in the present season.  The Board holds the right to assign the managers position to an assistant coach in the event that a present-season manager does not come forward and indicate a desire to manage the tournament team (April 2003). 

 

2.     Board should discuss candidates qualifications, abilities, experience, and any other issues that the

Board feels are pertinent to the applicants (April 2003). 

 

3.     If candidate is a member of the Board, he or she shall be asked to leave the room so that discussion

can be open and honest.  However, the Board member still retains the right to vote since he or she is still an elected Board Member (April 2003).

 

· Teams

 

1.   Tournament teams will be selected by ballot of league coaches. The top 10 vote winners will be placed on the team. The coaching staff must add at least 2 players and not more than 5 players.

 

2.   The selection process shall be as follows: Each team may nominate up to 4 players for a tournament team. Selection will be by ballot of league coaches. Coaches may not vote for anyone from their own team, and must vote for at least 10 players.

 

3.   All 10 year-olds playing in the Senior League will be placed on a post-season Tournament team.  The 10A team will be selected as described above in rule 1 & 2 and will consist of players from the Senior League only.  The 1-4 players not chosen for the 10A all-star team will be assigned to the 10B all-star team, if they agree to play.  The 10B All Star team will then be completed by adding 10 year-olds from the Junior League.   The 10B players will be voted on to fill the roster to a total of 10 players.  The Coach will fill out the final roster.  (May 2001)

 

      4.  Tournament team managers will be selected by majority vote of the Board of Directors.

 

5.  Each player selected to a tournament team will be required to pay a fee consistent with the Summer League registration fee.  (June 2000)

 

6.  The policy of the league is that team jackets will be purchased for teams winning a state championship.  The league will pay 50 percent of jacket cost up to $30.00 per player.  The League’s contribution towards the purchase of jackets is contingent on the availability of funds.

 

7.   Umpires for scrimmages: League pays for umpires (2 for 11 and 12’s, 1 for 10’s) for up to 3 games per team.  After the completion of the 3rd game, it becomes the responsibility of the Head Coach to arrange umpire services. (July 2000). 

 

            8.   The league will reimburse three, 12 year-old tournament team coaches up to $200 each to

accompany the team to Cooperstown Dream Parks.  Reimbursement is contingent on the availability of league funds. (June 2000)

 

9.  The league will reimburse the cost of 2 double rooms for coaching staff at regional and national tournaments.  Paying of housing expense is contingent on the availability of league funds and approval of the Board of Directors.

 

10.  Payment of travel expenses of league president to state/regional/national tournaments will be determined on a case-by-case basis, and is contingent on the availability of league funds and approval of the Board of Directors.

 

·  Umpires

 

1.     Senior League will use two Senior Umpires for each game.  Deviations from this format will be at the discretion of the Senior League Commissioner.

 

2.     Junior League will use one Senior and one Junior Umpire for each game.  Deviations from this format will be at the discretion of the Junior League Commissioner.

 

3.     Rookie League will use Junior Umpires for Regular season games.  Senior and Junior umpires will be utilized for playoff games.  (March 1998).  Deviations from this format will be at the discretion of the Rookie League Commissioner.

 

 

·  Safety

 

1.     In case of injury that prevents a child from participation in a game, a letter from the child’s parents will be required for the child to return to league activity.

 

2.     Children with a cast on an arm or hand that prevents them from gripping the bat properly will not be allowed to participate in games or practices.

 

3.     In Pee - Wee, Rookie, or Junior League, if a child will not take a turn at bat, his position in the batting order will be passed over with no penalty to the team at bat.

 

4.     No inning shall start after 10:30 p.m.

 

 

 

·  Managers

 

1.  Anyone wishing to become a manager in any league must fill out the application for manager/coach position and return it to the league commissioner. The Board will review the applications annually. The Board of Directors will approve all managers.

 

         2.  All managers will be subject to a performance review by the Board of Directors.

 


3.  Managers must return all equipment and uniforms at the end of the season as directed by the equipment manager.

 

4.  Managers will coordinate any fund raising activity and account for the return of money due in a timely fashion.

 

 

 

 

·  League Philosophies

 

Senior League

           

The philosophy of the Senior League is to provide a baseball experience that is fun, safe, and challenging.

 

            Every player is to be taught the fundamentals of the game and the value of teamwork.

 

Since each team will be involved in the league play-offs, winning should not be the highest priority, though coaches should be aware of the competitive instincts of most players at the Senior League level.

 

It is in the best interest of all involved that coaches pay particular attention to the physical and emotional development of ten year-old players, and allow sufficient, quality playing time to foster their advancement.

 

Coaches, players, and parents are to be held to a high standard of behavior in which they support their teammates and respect their opponents.

 

 

      Junior League

 

The philosophy of the Junior League is to give the players the guidance to improve on the skills needed to prepare for possible advancement to the Senior League.

 

This should be done with the emphasis on team play and improving on fundamental skills instead of wins and losses.

 

Players should be allowed to play multiple positions while keeping their safety as a key goal. Players should not be put into playing positions where their safety will be compromised.

 

Fairness should be used in giving all players adequate playing time to allow for the skills taught to be put into use during game situations.

 

Our primary goal in Junior League is to give players the instruction needed to improve on their skills

while having fun playing the game of baseball.

 

 

     Rookie League

 

            The goal of the Rookie League is to teach the basics of batting, running, fielding and pitching.

 

This is the first year that teams keep score of their games, although winning should not be the most important thing.  The emphasis is on learning to play as a team and having fun.

 

Children have the ability to pitch, although not every child is at the ability level to pitch at this age.  Coaches are encouraged to work with any child who is willing to learn.

 

The expanded strike zone in Rookie League (chins to shins) allows all ability levels to progress, while providing encouragement to those pitching.

 

Junior Umpires (usually 13 or 14 year olds) are being given the opportunity to prepare their skills.  Coaches and parents are expected to be lenient towards them as they learn.

 

We strongly encourage coaches to play children at various positions, although the child’s safety is highest priority.  Children aren’t expected to play (for instance) first base or catcher until they are comfortable catching a thrown ball.

 

     PeeWee League

 

The goal of the Pee-Wee League is to provide a baseball experience that is fun, safe and challenging.

 

Children at the Pee-Wee level will learn the basic principles of:

·      the importance of listening to the coach

·      what it means to be on a team

·      the various positions in the field

·      how to bat in a batter’s box with two hands always on the bat

·      how to field the ball properly.

 

We encourage coaches to play children at various positions, although the child’s safety is highest priority.  Children aren’t expected to play (for instance) first base until they are comfortable catching a thrown ball.

 

     TeeBall League

 

Tee Ball is an introductory league where many children are starting to play "baseball" for the first time. We want all the children to enjoy playing Tee Ball, so we encourage parents and coaches to make it a positive experience for all players.

 

Our primary goal is for the children to have FUN while we teach them some of the basics of playing baseball.

 

 

The Sportsmanship Code of Babe Ruth Baseball

 

1.     Develop a strong, clean, healthy body, mind and soul.

2.     Develop a strong urge for sportsman-like conduct.

3.     Develop understanding of and respect for the rules.

4.     Develop courage in defeat, tolerance and modesty in victory.

5.     Develop control over emotions and speech.

6.     Develop spirit of cooperation and team play.

7.     Develop into real, true citizens.



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